We rise by making others rise.

Eight business units, one point of contact. Talent, content, marketing, research, events, esports and gaming work on the same project — when the project calls for it.

The group

We Rise Group started from a simple idea: growth creates more growth. Talent grows when it finds the right skills to turn influence into value. Brands grow when they understand people and build real relationships. Ideas grow when they meet creativity, technology, production and strategy. And when the people and the companies we work with grow, we grow too.

That is where We Rise comes from: not a holding company of independent firms, but a group of complementary skills, built to connect worlds that increasingly belong to the same project — talent, celebrities, content, marketing, consumer insight, live entertainment, gaming and esports.

Photo 4:5 · The team at work, vertical portrait
Photo 4:5 · Production set or backstage
Photo 4:5 · Event or live show, audience in the room
Showreel 2026 Video 21:9 · to be added
Business Units

Eight specialisms, one group.

Every unit has a lead and a clear remit. On the same project they work together, with one point of contact.

  • Creator & Talent Management

    • Representation for creators and influencers.
    • Management of brand partnerships.
    • Career development and editorial positioning.
    Explore the unit →
  • Celebrity Management

    • Management for celebrities and public figures.
    • Endorsements, brand ambassador roles and special projects.
    • Media relations and personal branding.
    Explore the unit →
  • Audio, Video & Original Productions

    • Video, photo and audio production in the studio and on location.
    • Serial formats for social and owned platforms.
    • Post-production, motion and sound design.
    Explore the unit →
  • Strategy · Social · Advertising · Performance

    • Marketing strategy and integrated media plans.
    • Social media management and creative campaigns.
    • Performance advertising and continuous optimisation.
    Explore the unit →
  • Consumer Research & Focus Groups

    • Qualitative and quantitative research.
    • Focus groups and concept and product testing.
    • Insight and analysis behind the creative choices.
    Explore the unit →
  • Gaming · Esports · Live Competition

    • Tournaments and esports for brands and communities.
    • Live formats between play and entertainment.
    • Engagement and production for the gaming community.
    Explore the unit →
  • Events & Experiences

    • Experiential events and brand activations.
    • Executive production and management of the talent on stage.
    • Content and live coverage of the event.
    Explore the unit →
  • Branded Games & Interactive Experiences

    • Custom video games and branded games.
    • Interactive experiences for new audiences.
    • The language of gaming applied to a brand.
    Explore the unit →
From insight to experience

The strength is not having different skills. It is making them talk to each other.

  1. 01Insight

    An insight becomes a strategy.

  2. 02Strategy

    A strategy becomes a campaign.

  3. 03Talent

    A campaign brings in creators and celebrities.

  4. 04Content

    An idea becomes content.

  5. 05Media

    Content is amplified by media.

  6. 06Experience

    A digital community meets at an event.

  7. 07Interaction

    A brand turns into a video game.

Every company can work on its own. When a project needs different skills, We Rise becomes one system. We don't sell more services than you need: we give access to the skills that are needed, when they are needed.

How we work

A hub, not one more middleman.

One point of contact

We Rise takes the brief, brings in the right companies in the group and stays your point of contact from agreement to delivery.

Only the skills you need

Every company has its own team and its own identity. Whoever is needed joins the project, when they are needed — no padded packages.

Clear terms

The same rules for every company in the group and prices in line with the market: coordination is not a markup for the client.

Work

The work, one by one.

See the work →

Projects where several skills in the group worked toward the same goal: what was needed, what we did, what came out of it.

Photo 16:10 · Project 01 · cover
Photo 16:10 · Project 02 · cover
Photo 16:10 · Project 03 · cover