A brand you can play
Client
Tech brand · Europe
Year
2026
Business unit
In short
A custom video game as a communication channel: people play it, share it and come back to it.
The challenge
Reaching a young audience that traditional advertising no longer gets to.
What we did
- Game design built around the product, not stuck on top of it.
- Development, testing and release on web and mobile.
- Launch with gaming creators and an acquisition campaign.
- Updates and new levels after launch.
Results
00Games playedsince launch · figure to be added
00Average play timeper session · figure to be added
00Cost per playeracquisition · figure to be added
Figures are added once the project closes, together with the measurement period.
Media
Every project can hold video and photography: the frames show the format and the intended content.
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